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API Documentation
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OBJ_SPACE
Enumerates all spaces the obj data can come from.
Definition: ObjDecodeOptions.h:12
@ UP_Y_FRONT_Z
Y is up, Z is front. This is the original space, which won't transform anything.
OBJ_SPACE _objSpace
The space the incoming data is coming from.
Definition: ObjDecodeOptions.h:25
@ UP_Y_FRONT_MINUS_Z
Y is up, -Z is front. This will negate the z coordinate coming from the data.
Describes all options available when decoding the obj format.
Definition: ObjDecodeOptions.h:24
bool _invertWindingOrder
Whether the winding order has to be inverted. If turned on, this swaps vertices 1 and 2 of a given tr...
Definition: ObjDecodeOptions.h:28
bool _invertUvY
Whether the Y coordinate of the texture coordinates should be flipped (1 - Y) or not.
Definition: ObjDecodeOptions.h:27
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7