A texture used for rendering, hosted on GPU.
Definition: Texture.h:35
A texture copy effect.
Definition: TextureCopyEffect.h:18
nkGraphics::Texture * getSourceTexture() const
virtual EFFECT_TYPE getType() const override
virtual bool load() override
void setSourceTexture(nkGraphics::Texture *value)
void setSourceSampler(nkGraphics::Sampler *value)
nkGraphics::Sampler * getSourceSampler() const
virtual void unload() override